
Faiyaz Ansari
Arts / Entertainment / Publishing
About Faiyaz Ansari:
I seek a career in Professional Organic modelling, sculpting, texture, and lighting. In Organic, I like Outfits, characters, animals, creatures, hard surfaces,
anatomy studies, hair cards & my experience in Gaming, VFX, and CGI files. The field that will match my personal goals with the organisational goals, and
where the work will be a pleasure with untiring efforts for excellence. Flexible, Team player and exceptionally well organised with a strong work ethic,
and willingness to work hard to achieve employer objectives.
Experience
Technicolor Games + Transperfect Games Bangalore.
Duration: - Aug 03st 2020 to Till date
Designation: - Character Artist.
Game Project: -
[EA-FC Wardrobe AAA project]
1. Worked as an outfits & Accessories model, full scratch high model, low-poly model, UV, Bake [ID map, AO & normal], Texture [all maps], and
LOD at Technicolor India.
[FBMT AAA project]
1. Worked as a Stylized character full scratch high model, low-poly model, UV, Bake [ID map, AO & normal], Texture [all maps], and LOD at
Technicolor India.
[Rockstar AAA project]
1. Worked on undisclosed AAA projects as a Facial Blendshape & character head projections with expressions artist at Technicolor India.
2. Worked on undisclosed AAA projects as a character modeller with vertex paint at Technicolor India.
[Ubisoft AAA project]
1. First project: Worked as a character uniform and outfits modeller with high to low models at Technicolor India, on an undisclosed AAA project.
2. Second project Worked as a character outfits modeller with high to low models at Technicolor India, on an undisclosed AAA project.
[EA-NHL22 Uniform AAA project]
1. Worked as an outfit modeller with high model, low-poly model, UV, Bake [ID map, AO & normal], Texture [all maps] at Technicolor India.
[EA-FIFA22 Stadium AAA project]
1. Worked as an environment & props high model, low-poly model, UV, Bake [ID map, AO & normal], Texture [all maps] at Technicolor India.
[2k-NBA22 AAA project]
1. Worked as props high model, low-poly model, UV, Bake [ID map, AO & normal], Texture [all maps] at Technicolor India.
CGI Project: -
[MMF and MBT]
1. Worked as a character and props model at Technicolor India.
Process: - Modelling, Sculpting, Texture, Lighting, Baking, UV map, Blend-shape.
Responsibilities: -
Organic-like Characters, Outfits & Accessories, Animals, Creatures, and Hard surfaces.
Blocking, High Poly, Low Poly, UV, Bake, Texture, all Maps, LOD, Hair-Card & Lighting.
Hair-card, X-Gen.
Blend-shape.
Red Chillies VFX, Mumbai.
Duration: Feb 12th 2018 – Feb 29th 2020.
Designation: - 3D Modelling and Sculpting Artist.
Project: -
Movie - Lal singh chaddha, Saaho, Badla, Angrezi Medium, Housefull 4, Zero, Gunjan Saxena, and Radhe.
Netflix project- Bulbbul, Bard of Blood TV series.
Process: - Modelling, Sculpting, 3D scan model, camera tracking, UV map, and Blend shape.
Responsibilities: -
Organic and Inorganic model.
UV Mapping and all maps.
Blend shape.
GOLDEN ROBOT ANIMATION PVT. LTD. Mumbai.
Duration: May 1st 2017 – Feb 10th 2018.
Designation: - 3D Modelling Artist.
Project: -
Movie- Chhota Bheem Kung Fu Dhamaka.
TV series - Super Bheem, Main Hoon Super Bheem, Super Bheem Hawa Mein Halla,
Super Bheem - Hawaii Hamlaa, Super Bheem - The Great Space Train Robbery,
Super Bheem - Zatak ke Haar, space knights.
Process: - Modelling, Sculpting, UV map, and Blend shape.
Responsibilities: -
I have been a responsible Team Lead for 6 months.
Organic and Inorganic model.
UV Mapping and all maps.
Blend shape.
DIGITALES STUDIOS. Mumbai.
Duration: - Sep 12th, 2016 – Jan 31st 2017.
Designation: - 3D Modelling Artist.
Project: -
Movie- Chhota Bheem Kung Fu Dhamaka.
Process: - Modelling, Sculpting and Blend Shape.
Responsibilities: -
Organic and Inorganic model.
UV Mapping and all maps.
Blend shape.
Life of Life Animators Private Limited. Bangalore.
Duration: July 10th 2015 – June 10th 2016.
Designation: - 3D Modelling and Texture Artist.
Project: -
TV show - Videogyan project, Bio-fuel project, Solar panel project, and car engine project.
Process: - Modelling, Texturing, Sculpting and UV Mapping.
Responsibilities: -
Organic and Inorganic model.
Texturing.
UV Mapping and all maps.
Blend shape.
Education
Animation Courses:
Completed Advanced Diploma in Digital Art & Animation from Toonz Animation Academy in Lucknow. [2014]
One-year Diploma in Computer Application from Makhanlal Chaturvedi National University in Jabalpur. [2011]
Educational Qualification:
Graduated [B.com, Tax] from St. Aloysius College, Rani Durgavati Vishwavidyalaya University in Jabalpur. [2012]
Intermediate [12th] from Govt H S School, Gorbi, Madhya Pradesh. [2009]
Matriculation [10th] from Rajrishi H S School, Gorbi, Madhya Pradesh. [2007]
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