
Suresh U V
Arts / Entertainment / Publishing
About Suresh U V:
Experienced Technical Artist with 8+ years in mobile, Web3, and VR game development. Skilled in Unity, C#, shaders, VFX, and asset optimization to deliver high-quality visuals with top performance across devices. Strong background in building tools, streamlining pipelines, and collaborating with cross-functional teams to bridge the gap between art and engineering. Passionate about problem solving, workflow efficiency, and creating polished, player-focused experiences.
Experience
I am a Unity Technical Artist with over 8 years of experience in mobile, Web3, and VR game development, specializing in performance optimization, shaders, VFX, and pipeline development.
At Gameberry Labs (2020–Present), I’ve worked on hit titles such as LudoStar and Parchisi Star, where I optimized build sizes by 54 percent and reduced RAM usage by 68 percent. I also developed efficient pipelines, integrated 2D/3D assets, created shaders and visual effects, and led a team of 11 technical artists, mentoring them while driving a culture of efficiency and optimization.
At Design Tovr Technologies (2018–2020), as Co-founder and Technical Artist, I developed VR simulations including a 6 DOF fighter pilot simulator for DRDO. I created art pipelines, optimized assets, and improved frame rates from 12 to 60 FPS, directly enhancing the simulation’s usability and realism.
At Sri Satya Aerospace Tech Data Services (2016–2018), I worked on aerospace VR simulations, optimizing high-poly models, employing LODs and occlusion culling, and standardizing PBR texturing workflows to improve both performance and visual fidelity.
Across all roles, I’ve focused on bridging the gap between art and technology—building tools and workflows that empower teams, ensuring assets meet technical requirements, and delivering high-quality, performance-optimized player experiences.
Education
I hold a Bachelor of Engineering in Mechanical Engineering from Anna University, Chennai (2012–2016). My engineering background gave me a strong foundation in problem solving, technical systems, and optimization—skills that I’ve carried forward into my work as a Technical Artist.
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