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- Develop and integrate real-time graphics pipelines for Android using OpenGL/Vulkan, targeting efficient rendering on Qualcomm GPUs.
- Design and implement compute shaders for AR tasks like 3D object processing and visual effects, leveraging Qualcomm's graphics processing capabilities.
- Optimize graphics performance for smooth AR experiences on Android devices, collaborating with the team to ensure a responsive user experience.
- Stay current on graphics APIs, hardware acceleration features, and the latest advancements in Qualcomm's Snapdragon chipsets.
- Contribute to Linux device driver development to ensure optimal graphics driver support for Qualcomm SoCs in AR applications.
- 5 to 10 years of experience in Linux Device driver development AND Android Graphics
- Proven experience in Linux kernel development, with expertise in writing device drivers for various hardware components.
- Strong understanding of Linux kernel internals, including memory management, I/O subsystems, and device models.
- Experience with Android graphics frameworks (e.g., OpenGL ES, Vulkan) and graphics optimization techniques.
- Familiarity with hardware-accelerated graphics architectures and GPU programming.
- High Proficiency in C/C++ programming languages and scripting languages such as Python
- Education: Bachelor's/Masters degree in Computer Science, Electronics and Communications or related fields
Android Graphics - Bengaluru, India - Eximietas Design
Description
Note: The selected candidate will work out of Eximietas India center for about 8-12 months but should be willing to relocate to Eximietas US on a long-term work assignment.
Responsibilities
An Android graphics engineer with a focus on AR rendering would have the following responsibilities:
Qualifications