Sr Technical Artist I - Gurugram, India - Aristocrat

    Aristocrat
    Aristocrat Gurugram, India

    Found in: beBee S2 IN - 1 week ago

    Default job background
    Full time
    Description

    Summary

    Pixel United's New Media Games studio is looking for a Digital Game Technical Artist to join our game development studio. The Digital Game Development Technical Artist will be part of an agile development team, building and working on game development software on top of current and upcoming development stacks. The Digital Development Technical Artist will be expert with knowledge in industry, process, scripts and execute on own tech ideas & regularly help with burden of animation from art/dev while regularly mentoring junior team members.

    What you'll do

    • Guide team development efforts towards successful project delivery.
    • Hands-on in game development using Unity, Photoshop, Spine and Unity scripts and tools.
    • Provide technical guidance to other technical artists on the team.
    • Maintain high standards of game quality within the team by establishing good practices and habits.
    • Identify and encourage areas for growth and improvement within the team.
    • Collaborate with other technical artists, software developers and business stakeholders to plan, develop, and ship mobile and web-based digital games.
    • Assist in the collection and documentation of user's requirements, development of user stories, estimates and work plans.
    • Prepare reports, training plans, manuals and other documentation on the status, operation and maintenance of Digital Game Development.
    • Assist in the packaging and support deployment of releases.
    • Work with teammates in the migration of legacy tech stacks to current technologies.
    • Analyze and resolve technical and application problems.
    • Assess opportunities for teaching art pipeline and process improvement and prepare documentation of rationale to share with team members and other affected parties.
    • Adhere to high-quality development principles while delivering solutions on time and on-budget.

    What we're looking for

    • Bachelor's degree/BFA/MFA or equivalent work 5-8 years' work experience in digital gaming as technical artist
    • 2 years+ in professional technical art role, utilizing Unity animation engine and Scripting Shaders
    • Familiar with Spine animation system
    • Contribution to the development and success of several commercially released products in a technical capacity within an aligned industry i.e., console game, online, mobile etc.
    • Bachelor's Degree in Art or related field preferred.
    • Adaptability and a passion for problem solving.
    • Be always creative and innovative.
    • Strong organizational skills.
    • Articulate and communicate complex technical art & animation issues.
    • Strong ability to understand and improve proprietary art software.
    • Actively seek feedback and review of work; accept and act upon creative/technical direction.
    • Have experience with - Adobe CC Suite with an emphasis on Unity, Photoshop, Illustrator and After Effects, Maya / Max for 3D modelling, rigging and animating, Source control software (Perforce, Alien-brain, Jira, and confluence, GitHub, SVN, etc.), proprietary tools or software, experience with Scrum, Waterfall or Agile methodologies a plus. (This is a bonus, and not a hard requirement)

    Travel Expectations