Technical Artist - Bengaluru, India - Juego Studios

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    Description

    Position: Technical Artist

    Location: JP Nagar Bangalore

    Job Description:

    Development

    • Good knowledge of unity rendering technique.
    • Knowledge of various unity rendering components mesh, sprite, skinned mesh renderer etc.
    • Knowledge of unity file support.
    • Knowledge of unity file handling. Basically how unity handles the FBX, PNG and other graphics files.
    • Mesh poly management for unity.
    • Knowledge of shader programming, shaders passes and writing a well-optimized shader for mobile devices.
    • Good knowledge lighting in unity and how they take memory and performance.
    • Knowledge of backed light, real-time light and mixed lighting techniques.
    • Knowledge of Post Processing Effect and image effect in unity
    • Knowledge of unity particle system and particle animator.
    • Good knowledge working of RAM, CPU and GPU.
    • Candidate must have the ability to work as a liaison between art and technical team.

    Art

    • Must be able to setup pipeline between art and development team during project planning.
    • Prototyping of the game levels using existing or new assets
    • Guiding the development team with Materials setup as per requirements
    • Creating or setting up shaders as per the project requirements apart from the default unity shaders.
    • Good knowledge about texture maps like normal, bump, specular, metalness etc. and their usage
    • Help create performant graphics shaders for awesome visuals
    • Facilitate communication and asset pipeline between engineering and artist teams
    • Should be creative and artistic in thinking the visual representation of the assets
    • Good knowledge in the optimisation of 2d and 3d assets
    • Good knowledge in camera behaviour for 2d and 3d (and isometric) games
    • Good knowledge in handling particle effects system for 2d and 3d games.
    • Should be able to handle blendshapes integration and animations with proper blending.
    • Must have a good working knowledge of Maya, Max and photoshop