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- Good knowledge of unity rendering technique.
- Knowledge of various unity rendering components mesh, sprite, skinned mesh renderer etc.
- Knowledge of unity file support.
- Knowledge of unity file handling. Basically how unity handles the FBX, PNG and other graphics files.
- Mesh poly management for unity.
- Knowledge of shader programming, shaders passes and writing a well-optimized shader for mobile devices.
- Good knowledge lighting in unity and how they take memory and performance.
- Knowledge of backed light, real-time light and mixed lighting techniques.
- Knowledge of Post Processing Effect and image effect in unity
- Knowledge of unity particle system and particle animator.
- Good knowledge working of RAM, CPU and GPU.
- Candidate must have the ability to work as a liaison between art and technical team.
- Must be able to setup pipeline between art and development team during project planning.
- Prototyping of the game levels using existing or new assets
- Guiding the development team with Materials setup as per requirements
- Creating or setting up shaders as per the project requirements apart from the default unity shaders.
- Good knowledge about texture maps like normal, bump, specular, metalness etc. and their usage
- Help create performant graphics shaders for awesome visuals
- Facilitate communication and asset pipeline between engineering and artist teams
- Should be creative and artistic in thinking the visual representation of the assets
- Good knowledge in the optimisation of 2d and 3d assets
- Good knowledge in camera behaviour for 2d and 3d (and isometric) games
- Good knowledge in handling particle effects system for 2d and 3d games.
- Should be able to handle blendshapes integration and animations with proper blending.
- Must have a good working knowledge of Maya, Max and photoshop
Technical Artist - Bengaluru, India - Juego Studios
Description
Position: Technical Artist
Location: JP Nagar Bangalore
Job Description:
Development
Art