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- Develop pipelines, write and support technical documentation;
- Prototype new solutions and mechanics;
- Accept and control the quality of technical art components;
- Draw up technical specifications for developers for the art part of the project;
- Provide support to the art department and other team members;
- Optimize art for the technical limitations of target platforms;
- Solve rendering tasks related to different departments (lighting, shaders), animation, physics, VFX;
- Organize scenes and assets;
- Research and look for ready-made third-party solutions;
- Write scripts and tools to optimize work.
- Experience working on 3D tools and technologies
- The ability to create scripts and tools in MEL, Python, C#, etc.
- A deep knowledge of Maya and/or other digital content creation tools
- Experience in creating 3D assets/animation with Maya and/or other 3D tools
- Experience with the game engines like Unreal or Unity3D
- Junior
- Mid
- Senior
- Lead
Games Technical Artist - Bengaluru, India - Technicolor Games
Description
Job Description
Qualifications
The details above provide an outline of the skills and experience we are looking out for. Within our artist team structure, we have a range of positions. These are:
During our recruitment process we will be assessing where your skills and experience best fit.
Additional Information