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- Develop custom rigs for biped, quadruped, facial, and mechanical characters
- Ensure rigs meet technical and aesthetic requirements, maintaining consistency across projects
- Collaborate with the animation and art teams to implement rigs into the game engine
- Provide support and guidance to junior artists as needed
- Minimum of 1 year of experience in character setup or product /rigging for games or animation
- Proficiency in Maya and 3DS MAX is required; familiarity with other software such as Blender is a plus
- Strong understanding of the game art creation pipeline and experience working with game engines, preferably Unreal Engine.