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Hyderabad
Mudit srivastava

Mudit srivastava

3D Artist

Arts / Entertainment / Publishing

Hyderabad, Hyderabad

Social


Services offered

My name is Mudit Srivastava, and I’m a 3D visualzier with over 5 years of experience specializing in 3D modeling, texturing, and rendering. I’ve worked on a variety of projects, particularly in AR/VR productsand gaming, which has helped me develop a strong understanding of immersive design. I’m passionate about creating high-quality visual content and would love to continue exploring opportunities in the AR/VR and gaming space.

Approximate rate: ₹ 3,000 per hour

Experience

Created optimized 3D assets (characters, props, environments) for real-time game engines (Unity & Unreal Engine).

Developed detailed high-poly and low-poly models with clean topology for AR/VR applications and gaming projects.

Applied PBR-based texturing using Substance Painter and Designer to achieve photorealistic materials and stylized looks.

Collaborated with developers and animators to ensure assets were properly integrated into AR/VR experiences.

Worked on mobile and headset-based AR/VR projects including interactive environments and immersive game levels.

Implemented LODs and asset optimization techniques to maintain performance in real-time applications.

Contributed to asset libraries and modular kits to accelerate game development pipelines.

Ensured consistent art style and quality control across all 3D deliverables.

Education

Created optimized 3D assets (characters, props, environments) for real-time game engines (Unity & Unreal Engine).

Developed detailed high-poly and low-poly models with clean topology for AR/VR applications and gaming projects.

Applied PBR-based texturing using Substance Painter and Designer to achieve photorealistic materials and stylized looks.

Collaborated with developers and animators to ensure assets were properly integrated into AR/VR experiences.

Worked on mobile and headset-based AR/VR projects including interactive environments and immersive game levels.

Implemented LODs and asset optimization techniques to maintain performance in real-time applications.

Contributed to asset libraries and modular kits to accelerate game development pipelines.

Ensured consistent art style and quality control across all 3D deliverables.

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