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    Juego Studio - Bengaluru, India - Juego studio private limited

    Juego studio private limited
    Juego studio private limited Bengaluru, India

    1 day ago

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    Description

    Job Description :


    Juego Studio Pvt Ltd is a leading game development company, creating high quality cross platform games for iOS, Android, Windows mobile, Desktops & Facebook.

    We have our headquarters & development center in Bangalore. We also have an art design center and sales offices in Miami & London. We are one of the fastest growing game development companies.

    With our effective game development process and unique mode of approach in Game-Design, Artwork, Development & Testing, we aim to reach the pinnacle in Gaming Industry.


    Position :
    Technical Artist


    Location :
    JP Nagar, Bangalore


    Experience :
    Min 4 years as a Technical Artist

    Job Description :

    Development :


    • Good knowledge of unity rendering technique.
    • Knowledge of various unity rendering components mesh, sprite, skinned mesh renderer etc.
    • Knowledge of unity file support.
    • Knowledge of unity file handling. Basically how unity handles the FBX, PNG and other graphics files.
    • Mesh poly management for unity.
    • Knowledge of shader programming, shaders passes and writing a welloptimized shader for mobile devices.
    • Good knowledge lighting in unity and how they take memory and performance.
    • Knowledge of backed light, realtime light and mixed lighting techniques.
    • Knowledge of Post Processing Effect and image effect in unity
    • Knowledge of unity particle system and particle animator.
    • Good knowledge working of RAM, CPU and GPU.
    • Candidate must have the ability to work as a liaison between art and technical team.
    Art :

    Must be able to setup pipeline between art and development team during project planning.

    • Prototyping of the game levels using existing or new assets
    • Guiding the development team with Materials setup as per requirements
    • Creating or setting up shaders as per the project requirements apart from the default unity shaders.
    • Good knowledge about texture maps like normal, bump, specular, metalness etc. and their usage
    • Help create performant graphics shaders for awesome visuals
    • Facilitate communication and asset pipeline between engineering and artist teams
    • Should be creative and artistic in thinking the visual representation of the assets
    • Good knowledge in the optimisation of 2d and 3d assets
    • Good knowledge in camera behaviour for 2d and 3d (and isometric) games
    • Good knowledge in handling particle effects system for 2d and 3d games.
    • Should be able to handle blendshapes integration and animations with proper blending.
    • Must have a good working knowledge of Maya, Max and photoshop
    )

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